HDRI

Sunset to Night HDRI Time-Lapse Sky Dome

Just completed finishing up the longest time-lapse I’ve put together yet. I’m quite happy with it, as its a blend from an interesting afternoon/sunset to night, with little flickering. Its 870 frames or 29 seconds at 30fps and featured a couple of complex blends around twilight/night time. To account for …

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Free Samples for Day Length, HDRI Time-Lapse Sky!

In-case you missed it, I finally released samples for a day length, time-lapse HDRI sky dome! They are from the time-lapse below: Provided in the sample time-lapse are frames 1-586 from a full, day length HDRI time-lapse sky. The frames are provided at a rather small 1024×512 resolution, as even half resolution frames …

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Linear Nuke HDRI Time-Lapse Tests

Finally got a hold of a copy of Nuke and I’m happy to report that the first test sequence of frames is rendering out as I type. Should take around 8 hours, and from there I’ll do a test IBL rendering/animation and make sure all the frames look ok. Then …

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Why are the time-lapses taking so long?

So I’m a ways overdue now aren’t I? I put Q4 as the release date and now that’s long gone. So what’s going on with the time-lapses? Good question! Initially I was testing the best shooting setup to capture the HDRIs as efficiently and accurately as possible, and since that …

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Flickering in Blender Octane Test Animation

So what I struggled with previously was flickering inside the camera due to the aperture not opening and closing the same amount every time. I’ve fixed that particular issue, and in this render below, flickering is actually caused by cloud movement blocking the sun every few frames or so: I’m …

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Day-Length Time-Lapse HDRI Sky Domes

Well it seems that the terrible terror of aperture flickering has been solved with a small sliver of plastic shoved into my lens! I’ll save that for another post! But this now enables me to shoot day time and day length time-lapses! So last weekend I spent a bit of …

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