I do like to talk up how great our HDRI skies are for 1-step image based lighting and how you don’t need additional lights and so on, however every project is different and sometimes you might like to tweak a few things! Over the years I’ve had a number of emails …
Read More »Clamped MDRIs vs Un-Clamped HDRIs.
What are clamped or un-clamped HDRIs? I’ve been writing about this a lot lately as I think HDRIs in general are often used only for ambient lighting, when in fact if shot correctly, they can be used in a much simpler (and more realistic), 1-step lighting workflow. Originally I made …
Read More »Custom battery set-up for day-length D800 time lapse photography
For my HDR Time-Lapse Sky Dome project, I originally stuck to shooting afternoons, sunsets and dusk time-lapses as I only had the battery that came with the D800. It only lasts a max of around 4 hours. Creating day-length time-lapses required the creation of a custom battery setup – I’ll …
Read More »Tutorial – Time-Lapse HDRI Skies with Blender Cycles
Here’s a quick, straightforward look at getting time-lapse HDRI skies into Blender Cycles. The same technique should work for non-HDRI image sequences, animated texture maps, etc.
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