Tag Archives: tutorial

Tweaking HDRI skies and time-lapses

gamma differences in blender HDRI rendering

I do like to talk up how great our HDRI skies are for 1-step image based lighting and how you don’t need additional lights and so on, however every project is different and sometimes you might like to tweak a few things! Over the years I’ve had a number of emails …

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Clamped MDRIs vs Un-Clamped HDRIs.

What are clamped or un-clamped HDRIs? I’ve been writing about this a lot lately as I think HDRIs in general are often used only for ambient lighting, when in fact if shot correctly, they can be used in a much simpler (and more realistic), 1-step lighting workflow. Originally I made …

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