Its been a while since I created a new CG scene, and I had an entire HDR environment shoot + back plates that were burning a hole in Lightroom, doing absolutely nothing. The shoot is from early this year from the south of Adelaide (on the coast) here in South Australia, which, …
Read More »Clamped MDRIs vs Un-Clamped HDRIs.
What are clamped or un-clamped HDRIs? I’ve been writing about this a lot lately as I think HDRIs in general are often used only for ambient lighting, when in fact if shot correctly, they can be used in a much simpler (and more realistic), 1-step lighting workflow. Originally I made …
Read More »New time-lapse samples coming soon + test animation
In case you missed it the other week, free HDRI time-lapse samples were made available to download by signing up here. Since releasing these day length samples, I’ve decided that they probably weren’t the best choice, as the super fast cloud motion means there is some fairly intense flickering visible …
Read More »Linear Nuke HDRI Time-Lapse Tests
Finally got a hold of a copy of Nuke and I’m happy to report that the first test sequence of frames is rendering out as I type. Should take around 8 hours, and from there I’ll do a test IBL rendering/animation and make sure all the frames look ok. Then …
Read More »Tutorial – Time-Lapse HDRI Skies with Blender Cycles
Here’s a quick, straightforward look at getting time-lapse HDRI skies into Blender Cycles. The same technique should work for non-HDRI image sequences, animated texture maps, etc.
Read More »CGArchitect guest post + Time-lapse skies update
I wrote a post for Jeff Mottle at CGArchitect last week on HDRI, what to look out for when choosing them, and how to fix them if they’re not exactly what you want. It covers some negative effects you might see in IBL renders if using a HDRI that isn’t …
Read More »Flickering in Blender Octane Test Animation
So what I struggled with previously was flickering inside the camera due to the aperture not opening and closing the same amount every time. I’ve fixed that particular issue, and in this render below, flickering is actually caused by cloud movement blocking the sun every few frames or so: I’m …
Read More »3rd Time-Lapse HDRI Sky Dome
This is another older HDRI sky shot at f3.5. As a test, I developed the NEFs with -2 exposure per bracket in order to try and get more dynamic range. However, I’ve since been informed that changing exposure like this doesn’t exactly achieve much, and results in a slight loss …
Read More »1, 2, 3 and 4 EV Step Bracketing for HDRI in Image Based Lighting
So far I’ve been shooting 2EV gaps with the Promote Control for my HDRI brackets, and as the default recommended setting, this has worked fine. However a few things have made me want to test 3EV steps: Mostly unsure what the difference is between 2 and 3EV steps. I’ve heard …
Read More »Blender Cycles Test Renders with a HDRI Time-Lapse Sky Dome
Allow me to first of all state that the last time I held a day job using 3D software was 10 years ago! Having said that, the image above is one of the first test renders I’ve done using Blender Cycles and the HDR time-lapse sky domes. For those into …
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