So what I struggled with previously was flickering inside the camera due to the aperture not opening and closing the same amount every time. I’ve fixed that particular issue, and in this render below, flickering is actually caused by cloud movement blocking the sun every few frames or so: I’m …
Read More »32bit Sharpening for HDRI
Here’s another quick post if you’re interested in creating sharpened HDRIs (not tone-mapped HDRIs, which is pretty straight forward and actually LDR). The issue when sharpening an HDRI (a 32bit .hdr or .exr) is that software like Photoshop wasn’t built to sharpen 32bit, HDR images. So while most of your …
Read More »1, 2, 3 and 4 EV Step Bracketing for HDRI in Image Based Lighting
So far I’ve been shooting 2EV gaps with the Promote Control for my HDRI brackets, and as the default recommended setting, this has worked fine. However a few things have made me want to test 3EV steps: Mostly unsure what the difference is between 2 and 3EV steps. I’ve heard …
Read More »Blender Cycles Test Renders with a HDRI Time-Lapse Sky Dome
Allow me to first of all state that the last time I held a day job using 3D software was 10 years ago! Having said that, the image above is one of the first test renders I’ve done using Blender Cycles and the HDR time-lapse sky domes. For those into …
Read More »