If you’re catching up, the synopsis so far for this project is: I’m creating time-lapse HDR sky domes First series of test shots have been taken Initial test animations and renders look good (one sky, where the sun was behind some cloud, didn’t suffer from clipping in dynamic range. The …
Read More »Camera Setup for HDR Time-Lapse Sky Capture
Camera Setup for HDR Time-Lapse Skies and Image Based Lighting Recorded this quite a few days ago and just uploaded the video now. It covers everything from the camera body to the lens, ND filters, the Promote-Control, camera settings (which may be about to change slightly) and more. Have a …
Read More »Blender Cycles Test Renders with a HDRI Time-Lapse Sky Dome
Allow me to first of all state that the last time I held a day job using 3D software was 10 years ago! Having said that, the image above is one of the first test renders I’ve done using Blender Cycles and the HDR time-lapse sky domes. For those into …
Read More »Workflow and data management for HDRI time lapses
I’m sure this would be a non-issue if I was taking a normal number of photos. Taking a few rolls here and there would be pretty easy. Shooting both timelapse and HDRI with this 14bit RAW, 36 megapixel D800 is tough on the old hard drive, and its causing some …
Read More »Recreating “Direct HDR Capture of the Sun and Sky”
As I alluded to in my previous post, I have a HDR sky project I’m really excited about, but also a little scared! Namely… Timelapse, Hemispherical, HDRI Skies. A CG project I always admired was Paul Debevec’s and the USC/ICT Graphic Lab’s “Direct HDR Capture of the Sun and Sky”. …
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