Here’s another quick post if you’re interested in creating sharpened HDRIs (not tone-mapped HDRIs, which is pretty straight forward and actually LDR). The issue when sharpening an HDRI (a 32bit .hdr or .exr) is that software like Photoshop wasn’t built to sharpen 32bit, HDR images. So while most of your …
Read More »3rd Time-Lapse HDRI Sky Dome
This is another older HDRI sky shot at f3.5. As a test, I developed the NEFs with -2 exposure per bracket in order to try and get more dynamic range. However, I’ve since been informed that changing exposure like this doesn’t exactly achieve much, and results in a slight loss …
Read More »Banding, broken suns, and back to 48 hours per time-lapse!
If you’re catching up, the synopsis so far for this project is: I’m creating time-lapse HDR sky domes First series of test shots have been taken Initial test animations and renders look good (one sky, where the sun was behind some cloud, didn’t suffer from clipping in dynamic range. The …
Read More »Recreating “Direct HDR Capture of the Sun and Sky”
As I alluded to in my previous post, I have a HDR sky project I’m really excited about, but also a little scared! Namely… Timelapse, Hemispherical, HDRI Skies. A CG project I always admired was Paul Debevec’s and the USC/ICT Graphic Lab’s “Direct HDR Capture of the Sun and Sky”. …
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