Tag Archives: workflow

HDRI coastal environment and back plate tests

making of hdri car render

Its been a while since I created a new CG scene, and I had an entire HDR environment shoot + back plates that were burning a hole in Lightroom, doing absolutely nothing. The shoot is from early this year from the south of Adelaide (on the coast) here in South Australia, which, …

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Tweaking HDRI skies and time-lapses

gamma differences in blender HDRI rendering

I do like to talk up how great our HDRI skies are for 1-step image based lighting and how you don’t need additional lights and so on, however every project is different and sometimes you might like to tweak a few things! Over the years I’ve had a number of emails …

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Flickering in Time-Lapse HDR IBL

I often mention flickering as part of our time-lapse HDRI sky dome products – I don’t want anyone to have any unpleasant surprises prior to purchasing, and I’d like people to know what to expect if they choose a time-lapse that features flickering, so they can factor it into their …

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Linear Nuke HDRI Time-Lapse Tests

Finally got a hold of a copy of Nuke and I’m happy to report that the first test sequence of frames is rendering out as I type. Should take around 8 hours, and from there I’ll do a test IBL rendering/animation and make sure all the frames look ok. Then …

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Why are the time-lapses taking so long?

So I’m a ways overdue now aren’t I? I put Q4 as the release date and now that’s long gone. So what’s going on with the time-lapses? Good question! Initially I was testing the best shooting setup to capture the HDRIs as efficiently and accurately as possible, and since that …

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32bit Sharpening for HDRI

Here’s another quick post if you’re interested in creating sharpened HDRIs (not tone-mapped HDRIs, which is pretty straight forward and actually LDR). The issue when sharpening an HDRI (a 32bit .hdr or .exr) is that software like Photoshop wasn’t built to sharpen 32bit, HDR images. So while most of your …

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