Wanted to highlight Fred Huergo’s brilliant animation he was kind enough to share with me this week! I love the treatment he’s given this – kinda feel like I’m watching a scene from the original Time Machine movie as it has a retro air about it. Check it out: I …
Read More »Manuel Mousiol’s Time-Lapse HDRI Car Animation
Manuel Mousiol contacted me the other day to share his time-lapse HDRI car animation. Manuel’s company, Creative Control likes to work on passion projects in their spare time, and this result is certainly one of the best examples I’ve seen utilizing Hyperfocal’s time-lapses. Manuel has 10 years of experience rendering …
Read More »Benjamin Bardou’s Gloria Victis and Other Works
Benjamin Bardou’s short film, Gloria Victis, is finally out now! Ben used VRay’s Sun/Sky system to do some of the earlier time-lapse shots, then Hyperfocal’s image-based, HDRI time-lapse skies from 2:20 onwards. Check it out: You can also view a preview, VR/360 degree video with some details in my last …
Read More »Flickering in Time-Lapse HDR IBL
I often mention flickering as part of our time-lapse HDRI sky dome products – I don’t want anyone to have any unpleasant surprises prior to purchasing, and I’d like people to know what to expect if they choose a time-lapse that features flickering, so they can factor it into their …
Read More »New time-lapse samples coming soon + test animation
In case you missed it the other week, free HDRI time-lapse samples were made available to download by signing up here. Since releasing these day length samples, I’ve decided that they probably weren’t the best choice, as the super fast cloud motion means there is some fairly intense flickering visible …
Read More »Tutorial – Time-Lapse HDRI Skies with Blender Cycles
Here’s a quick, straightforward look at getting time-lapse HDRI skies into Blender Cycles. The same technique should work for non-HDRI image sequences, animated texture maps, etc.
Read More »Flickering in Blender Octane Test Animation
So what I struggled with previously was flickering inside the camera due to the aperture not opening and closing the same amount every time. I’ve fixed that particular issue, and in this render below, flickering is actually caused by cloud movement blocking the sun every few frames or so: I’m …
Read More »3rd Time-Lapse HDRI Sky Dome
This is another older HDRI sky shot at f3.5. As a test, I developed the NEFs with -2 exposure per bracket in order to try and get more dynamic range. However, I’ve since been informed that changing exposure like this doesn’t exactly achieve much, and results in a slight loss …
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